How gaming SSDs are transforming the graphics quality and game design of Forza Horizon 5


We’re just under a week away from the Forza Horizon 5 release date of November 9, so what better time to sit down with developer Playground Games and talk about the game? We took the wheel with Creative Director Mike Brown and Technical Art Director Gareth Harwood to talk about the importance of accessibility, why ray tracing is limited to the Forzavista model viewer, and how SSDs have transformed the world. team design approach.

Playground Games recently revealed the system requirements for Forza Horizon 5, which recommends an SSD if you want to hit the “Ideal” specification. While the best gaming SSDs have been commonplace in gaming PCs for many years, consoles were stuck with hard drives until the new Xbox Series X, S, and PS5 arrived.

Brown states that “SSDs really helped us in terms of Forza Horizon 5 design. Having the Xbox One as our previous primary platform, with its hard drive, we had to be very mindful of load times and be strategic about cars. that we gave to the player and the cars that would run with them. He clarifies, “This problem sort of goes away with an SSD, and we are able to give the player more cars than ever before and allow you to change between them more frequently. “

SSDs have additional technical advantages, as Harwood points out: “I don’t think we’ve ever pushed how much we can rely on SSDs for streaming data. They improve load times, but they also allow the texture resolution to go higher than we ever thought possible, as we don’t have to take into account the limitations of a spinning disc.

If you were concerned that Forza Horizon 5 performed poorly to the point of requiring an SSD, Brown reassures us that “while Xbox One gamers and PC gamers with hard drives will still be facing longer load times, we have sure that the game remains a great experience with some fantastic visuals to enjoy.

Harwood reveals that the development team has “implemented a high-end and low-end track, to help make Forza Horizon 5 as scalable as possible.” While the low-end track omits some textures, the high-end track features use SSDs and higher RAM usage to achieve better texture streaming. We also have optional textures that are outside of our normal streaming portions, as we’ve learned that SSDs can handle this type of process better than our own streaming systems.

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